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Mega man x3
Mega man x3









The moment you transition to a boss battle, he warps out and leaves it to X. You can only use him for non-boss segments of stages. So what’s different this time around? Well, the coolest feature is the ability to play as X’s BFF, Zero. Once you beat the eight stages in whatever order you feel like, you then proceed to a final gauntlet to the last boss. This means it falls to maverick hunters X and Zero to defeat eight maverick bosses and save the day. Doppler goes maverick and turns all the reploids under his command against the humans. I probably don’t have to tell you how this turns out. He even creates a city specifically for reploids to live in peace. Doppler (I have so many questions about how a robot has a doctorate) creates a way to prevent reploids from turning on humans, a process referred to as going maverick. So, after Sigma was defeated for the second time, peace reigns once again. If you’re a fan of Zero, rejoice, as he is finally playable. Well, you’d be mostly right, but unlike X2, there are a lot of caveats. So with that logic, it would seem like Mega Man X3, still on the Super Nintendo, would also be the exact same as its predecessors. Looked like the digital apple doesn’t fall far from the video game tree. Then Mega Man X2 came out and it was essentially the same game. This ended when Mega Man X hit the Super Nintendo, and introduced small changes to the formula that had a tremendous effect on how things were played. You get a power-slide in 3, a chargeable buster in 4, and so on and so forth, but otherwise they were essentially interchangeable. They were all basically the same title, with small tweaks and additions made throughout. I often regard the six original Mega Man games as sort of one single game.











Mega man x3